Stark State’s video game design and development major prepares you to create games and interactive media using industry-relevant tools, programming languages and design techniques.
Major code: 5253 Business, Engineering, and Information Technologies Division Computer Science and Information Systems Department
The catalog in force is assigned to students based on the academic year they first applied to the college, and changes only when students change their major or request the change in writing. Refer to Policy No. 3357:15-13-28.
2026-27 Catalog
Effective Summer 2026
Some courses listed within the program may require a prerequisite or co-requisite.
Pre/Co-requisites will be listed within each course hyperlink below.
Refer to Policy No. 3357:15-13-04 and 3357:15-13-05
| Code | Title | Hours |
|---|---|---|
| Technical | ||
| IMT136 | Principles of Animation | 3 |
| SGE221 | Advanced Gaming and Simulation Topics | 3 |
| SGE222 | 3D Game Design and Development | 3 |
| SGE223 | 2D Game Design and Development | 3 |
| SGE224 | Game Programming I | 3 |
| SGE226 | Game Programming II | 3 |
| SGE230 | Game Portfolio | 3 |
| Track Options | ||
| Complete one of the following Track Options: | 9 | |
| Web Design Track: | ||
| Advanced Cascading Style Sheets | ||
| Web Development with PHP and MySQL | ||
| Web Development with JavaScript | ||
| Computer Science Track: | ||
| Data Modeling Database Design | ||
| C++ Programming | ||
| Java Programming | ||
| Non-technical | ||
| SSC101 | Student Success Seminar | 1 |
| Select one of the following: | 3 | |
| Effective Speaking | ||
| Interpersonal Communication | ||
| Small Group Communication | ||
| CSE122 | Programming Logic and Problem Solving | 3 |
| ENG124 | College Composition | 3 |
| IMT125 | 3D Graphics Modeling | 3 |
| MTH125 | College Algebra | 4 |
| NET120 | PC Upgrading and Maintenance | 3 |
| SGE121 | Game Design | 3 |
| WDD121 | Internet Design and Development | 3 |
| Select one (1) Arts & Humanities Elective | 3 | |
| Select one (1) Social and Behavioral Sciences | 3 | |
| Total Hours | 62 | |
Students completing this degree may be eligible to also receive a Video Game Design Career Enhancement Certificate (5256).
Full-time Student Advising Notes
Academic Advising
Students should make an appointment to see their advisor before registering for classes each semester. They should have prepared a completed registration form, including courses they wish to take, prior to this meeting.
Course Sequence
The semester-by-semester listing below provides the normal scheduling option for full-time associate degree students who plan to finish in two years.
| First Semester | Hours | |
|---|---|---|
| SSC101 | Student Success Seminar | 1 |
| MTH125 | College Algebra | 4 |
| CSE122 | Programming Logic and Problem Solving | 3 |
| SGE121 | Game Design | 3 |
| WDD121 | Internet Design and Development | 3 |
| Hours | 14 | |
| Second Semester | ||
| Track Elective I | 3 | |
| SGE224 | Game Programming I | 3 |
| IMT125 | 3D Graphics Modeling | 3 |
| SGE223 | 2D Game Design and Development | 3 |
| ENG124 | College Composition | 3 |
| Hours | 15 | |
| Summer Semester | ||
| Select one of the following: | 3 | |
| Effective Speaking | ||
| Interpersonal Communication | ||
| Small Group Communication | ||
| Social Behavioral Sciences Elective | 3 | |
| Hours | 6 | |
| Third Semester | ||
| Arts Humanities Elective | 3 | |
| Track Elective II | 3 | |
| SGE226 | Game Programming II | 3 |
| SGE222 | 3D Game Design and Development | 3 |
| NET120 | PC Upgrading and Maintenance | 3 |
| Hours | 15 | |
| Fourth Semester | ||
| Track Elective III | 3 | |
| SGE221 | Advanced Gaming and Simulation Topics | 3 |
| SGE230 | Game Portfolio | 3 |
| IMT136 | Principles of Animation | 3 |
| Hours | 12 | |
| Total Hours | 62 | |
Arts & Humanities Electives
| Code | Title | Hours |
|---|---|---|
| ENG233 | British Literature: Medieval to 1785 | 3 |
| ENG234 | British Literature: 1785 to Present | 3 |
| ENG236 | American Literature: Colonial to 1865 | 3 |
| ENG237 | American Literature: 1865 to Present | 3 |
| HIS121 | United States History I to 1877 | 3 |
| HIS122 | United States History II from 1877 | 3 |
| PHL122 | Ethics | 3 |
Social and Behavioral Sciences Electives
| Code | Title | Hours |
|---|---|---|
| PSC121 | United States Government and Politics | 3 |
| PSY121 | General Psychology | 3 |
| PSY123 | Human Growth and Development | 3 |
| PSY124 | Industrial/Organizational Psychology | 3 |
| PSY221 | Abnormal Psychology | 3 |
| SOC121 | Sociology | 3 |
| SOC122 | Society and Technology | 3 |
| SOC123 | Dynamics of the Family | 3 |
| SOC221 | Social Problems | 3 |
| SOC225 | Diversity in American Society | 3 |
See top for Track Options.
Program Learning Outcomes
This program is designed to prepare students to demonstrate the following learning outcomes:
- Demonstrate the ability to acquire, organize, and evaluate terminology and information for making decisions and solving problems and providing solutions in a Video Game Design and Development environment.
- Demonstrate employability skills and professionalism through sound work habits, ethics, and responsibility, and work individually and in diverse team settings.
- Demonstrate solution strategies to formulate and write project descriptions and documents by using the appropriate computational, technical, and communication skills and technologies relating to the Video Game Design and Development field.
- Use the appropriate design and coding of structured programs in the major software development languages relating to the web design and development field.
