Major code: 5256 Business, Engineering, and Information Technologies Division Computer Science and Information Systems Department
The catalog in force is assigned to students based on the academic year they first applied to the college, and changes only when students change their major or request the change in writing. Refer to Policy No. 3357:15-13-28.
2026-27 Catalog
Effective Summer 2026
Some courses listed within the program may require a prerequisite or co-requisite.
Pre/Co-requisites will be listed within each course hyperlink below.
Refer to Policy No. 3357:15-13-04 and 3357:15-13-05
| Code | Title | Hours |
|---|---|---|
| CSE122 | Programming Logic and Problem Solving | 3 |
| SGE121 | Game Design | 3 |
| SGE223 | 2D Game Design and Development | 3 |
| SGE224 | Game Programming I | 3 |
| Total Hours | 12 | |
Student Advising Notes
Academic Advising
Students should make an appointment to see their advisor before registering for classes each semester. They should have prepared a completed registration form, including courses they wish to take, prior to this meeting.
| First Semester | Hours | |
|---|---|---|
| CSE122 | Programming Logic and Problem Solving | 3 |
| SGE121 | Game Design | 3 |
| Hours | 6 | |
| Second Semester | ||
| SGE224 | Game Programming I | 3 |
| SGE223 | 2D Game Design and Development | 3 |
| Hours | 6 | |
| Total Hours | 12 | |
The classes in this certificate also apply toward the completion of a Computer Science & Engineering – Video Game Design and Development Major (5253).
Program Learning Outcomes
This program is designed to prepare students to demonstrate the following learning outcomes:
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Develop proficiency in using the Unity Game Engine, including its interface, asset management, and scripting capabilities, to design and prototype interactive game environments.
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Write efficient and maintainable code in C# for game mechanics and systems, demonstrating an understanding of object-oriented programming and software development best practices.
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Demonstrate a thorough understanding of core game design principles, including mechanics, dynamics, and aesthetics, and apply these concepts to create engaging game experiences.
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Create and import 3D models and animations into Unity, utilizing tools such as Blender or Maya, and implement them effectively within a game environment.
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Design intuitive user interfaces and enhance user experience through thoughtful layout, accessibility, and interaction design principles tailored to diverse player demographics.
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Understand and apply the full game development pipeline, from concept development and pre-production to testing and deployment, ensuring the integration of feedback throughout the process.
